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VFX Professionals Talk Virtual Production on Latest UKCF Panel

24/05/2022
Associations, Award Shows and Festivals
London, UK
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The Mills’ Mike Chapman, Framstore’s Karl Woolley, Screen Skills’ Emma Turney, Mars’ Joanna Alpe, and Epic Games’ Sally-Ann Houghton share how to take advantage of the rise of virtual production, and how live events and video games paved the way for the screen industry

In the lead-up to the UK Creative Festival in Margate, September 2022, LBB and UK Creative Festival will be sharing some of the most inspiring panel discussions from the past year. 
 
Earlier this year Screen Skills, the Department for International Trade (DIT), and the Department for Digital, Culture, Media, and Sport (DCMS) backed a move to ensure the UK is a global centre of excellence in virtual production by developing national standards for training in high-tech roles in virtual production. In the wake of the pandemic, virtual production is growing fast and its potential will only continue to evolve. 
 
In this instalment of UKCF’s published talks, Alex Reeves (LBB) is joined by Mike Chapman, executive creative director at The Mill London, Karl Woolley, global real time director at Framestore, Emma Turney, continuing professional development lead at Screen Skill, Joanna Alpe, commercial and brand development lead at Mars, and Sally-Anna Houghton, business development manager at Epic Games London.
 
The panellists discuss how virtual productions allow for a more sustainable work environment, how directors can be a part of the creative process in real-time, and why finding talent who are willing to adapt to an innovative process is essential. In addition, they dive into training the new generation of producers in the midst of the skills shortage and why gaming engines are democratizing the filmmaking process. 
 
Tune in to discover why Karl and Sally-Anne believe virtual production is more than The Mandalorian, how Joanne's previous work in live events helped forge her path, why Emma doesn’t endorse putting others down, and Mike’s views on solving creative problems to make the best creative content …


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