If you work
in advertising, it can feel like virtual reality is everywhere. Out there in
the real world (for what is the ad industry if not a little bubble of
unreality?), VR is certainly getting coverage in mainstream press and TV but
it’s yet to have achieved mass uptake. Could immersive pornography be the thing
that kicks off VR’s adoption by the public? And does VR have the potential to
completely disrupt the way we have sex? We probed the industry’s experts to
find out…
Inition – Jay
Short and Maira Hayat
There is a
definite buzz around virtual reality (VR) and the commercial launches of the
likes of the Oculus Rift, Samsung Gear, Sony VR and HTV Vive set ups mean that
2016 is the year that VR will be available in homes. The question is, how soon
before VR pornography becomes as common as a crinkled Daily Sport was in the '90s, or a default private browser setting is currently?
With virtual
reality set to become a huge part of our everyday lives, it is not difficult to
see how VR may disrupt the way we watch pornography and even have
sexual experiences. It is often said that pornography was one of the main
drivers of the mass adoption of the internet and there are those forecasting
that it could have the same effect on virtual reality.
Virtual
reality is already seeing an evolution within the adult entertainment industry
but right now, the experiences are seen as a novelty at best. Contrary to what
some in the pornography industry may say, there is little doubt that most
people’s experiences will be a primarily visual one. Not for a second would we
wish to undermine some of the fine narratives and soundtracks that have been
part of some of the industry over the years, but there is probably a reason why
we are yet to see Hans Zimmer score, or Joel Schumacher direct a porno. This
reliance on the visual aspects of the experience may well be one of the
limiting factors around the mass-market penetration of pornography using VR
headsets as a medium. The current limitations in graphics quality may not make
for a perfect solution at the moment.
Another
consideration is the cost involved. Creating a VR experience is not cheap and
the production around this is still relatively specialised. In a marketplace
where budgets tend not to stretch into the hundreds of thousands, creating an
experience which is optimised for virtual reality may not be as simple as
people would hope.
However,
saying that, there is no doubt that if general market commercial enthusiasm for
VR increases, there will be those who will be willing to invest the money to
create an experience which is more immersive than a muted iPhone.
The
possibility may exist in the future for aficionados of VR pornography to
create their own ‘user journeys’, based on their individual desires and
fetishes. It is easy to see why some people could really get behind the idea of
VR pornography to explore their own sexuality in a safe and
comfortable environment. At its peak, VR pornography may become
integrated with social sex toys, or “teledildonics” to create an even more
enriched experience.
In
conclusion, whilst there is massive potential for virtual reality, the potential
for virtual reality pornography is not so clear-cut. The immersive nature of VR
lends itself in principle perfectly, but the limitations of the hardware
currently and the knowledge needed to create an efficient production workflow
may mean that for the time being we will need to stick to good old fashioned
dimmed lights and laptops.
REWIND:VR – Solomon Rogers, Founder/CEO
Before I
start, let me just say that REWIND has been approached many times by production
companies the world over to create content in this space, and we have politely
turned them down as it’s just not an area we feel comfortable working in. Some
people will make huge amounts of money from this, but it’s just not going to be
us!
We believe the true catalyst for VR will be gaming and immersive
experiences... but it is true that pornography will lend a hand (no
pun intended) as a major catalyst for general mass adoption of VR. The
more interesting area for me is where we go beyond the passive linear content
currently being produced and into the unknown area of AI, or at least the
illusion of AI.
We all know how strangely affectionate and attached we all got to our
Tamagotchis, and I feel that soon – sooner than we are willing to admit
– VR girlfriends and boyfriends of the future will possess such deep
mental and possibly physical connections with the users that their feelings and
‘relationships’ become just as real and meaningful as some of our real world
ones. The gamers of today connect with game characters in such a strong way
that we can almost consider them real. People genuinely shed real tears for the
death or loss of their favourite virtual characters. However, these characters
only have a rudimental Artificial Intelligence and have no real way to sense
our emotions.
Kinect technology gave us basic emotional recognition, but was never used to its
maximum potential in gaming. New VR headsets that have facial
recognition and eye tracking built in can now allow virtual characters to
recognise real subtle emotional cues that we give, giving away our true
feelings or intentions subconsciously through facial expression, eye
contact and body language. These connections may manifest in simple ‘better’
virtual sex using device connected apparatus such as ‘teledildonics’, (WARNING:
do NOT Google this term at work!) but actually could go so far as to help us
and our AI companions understand each other better, creating connections based
upon real affection, with far stronger implications than we can ever imagine...
even true love is possible.
Visualise – William D McMaster
All mediums are a vehicle for porn, from wall
murals in a Pompeii brothel, to pornographic literature, to porn on the internet. VR is no different. The difference
between porn in VR and porn in every
other medium is that in VR the experience
is so much closer to reality. It’s that realism which will make VR potentially far more popular as a
vehicle for porn than anything which has come before.
Why would you look at a photo of a beautiful naked woman when you could feel
like you were standing next to her? As VR matures as a
platform, porn will no doubt be a popular form of
entertainment on the headsets. It’s not at all too weird for people to accept.
If anything, its power of making its viewer feel presence will bring porn further into the mainstream.