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Preymaker Hires Julian Fitzpatrick and Will Mok

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Emmy-nominated artist Fitzpatrick and versatile producer Mok join the team

Preymaker Hires Julian Fitzpatrick and Will Mok

Creative and technology studio Preymaker, currently enjoying a successful film festival run with original short film BLUE which is one of the first created in the cloud using Unreal Engine’s real-time technology, has announced Julian Fitzpatrick and Will Mok have joined its growing team. Fitzpatrick is a Primetime Emmy-nominated visual effects artist agile across multiple disciplines, while Mok brings over a decade’s worth of experience in visual effects, colour and live-action production. The news was announced today by Angus Kneale, chief creative, Preymaker.

“We are so excited to have Julian and Will join our team,” Kneale said. “Julian has a wealth of experience and brings exceptional creative and technical skills with him. He has already contributed to some highly complex projects at Preymaker, including the recently completed Prime “The Rings of Power: See Where It Takes You” promo for Kathryn Bigelow. I am also thrilled to be working with Will again! He brings great experience to the team at Preymaker and I have no doubt that he is going to excel in his new position.” 

Fitzpatrick, who worked previously at Blur Studio, Zoic, MPC and Arsenal Creative, among others, has led many teams of CG artists in varied mediums, including film, previs, television, advertising and game cinematics. He’s adept at everything from pitching, on-set supervision and execution of complex CGI projects. He was among the Emmy-nominated team for Outstanding Special Visual Effects for sci-fi series “Falling Skies” (2013) and oversaw a massive, multi-disciplined CG team spanning three countries for Sony Interactive Entertainment’s cinematic trailer for “The Last of Us Part II” (2020). His commercial highlights include campaigns for Amazon, Lexus, Toyota, Honda, Infinity, Mini, BMW and PlayStation, among others. He also created, directed and produced two short sci-fi thrillers, Vengeance and Ironman vs. Warmachine. 

“Preymaker is a pioneer in the media and entertainment Industry,” Fitzpatrick commented. “They are revolutionizing how artists are completing the work desired, from using the latest in technology to understanding work-life balance. When speaking with Angus, I could instantly tell what his vision for the company was. He wants to empower his team and leadership to give them the ability to create groundbreaking work.”

Mok joins the Preymaker production team most recently from Ntropic, where he set up the studio’s color pipeline and launched the color division. Prior to that, he was at The Mill as a senior bidding producer and producer of VFX and content working closely with Preymaker co-founders Verity Grantham and Melanie Wickham who describe him as “intuitive and personable, lateral and able to prioritise delivery of the best possible creative.” 

“I was impressed with the team Mel, Verity and Angus put together,” Mok said. “While we moved through the pandemic, it was clear to me I wanted to join a company that was progressive in its use of technology and support of its people. Preymaker stood out as something very different. It is a company which invites collaboration across all disciplines. Preymaker is a place where I know I can help shape an environment for people to grow and feel supported creatively.”

“Through the use of Preymaker’s cloud, we are able to work from anywhere in the world, and come together to collaborate,” Fitzpatrick added. “How amazing is that! Preymaker is making a dream become reality. Who wouldn’t want to be a part of that?”

Preymaker works in linear content, along with interactive immersive media and Metaverse. Additional content includes commercials, branded entertainment and original short films. Preymaker recently released the trailer for BLUE, one of the first animated short films created entirely in the cloud, with artists from around the world collaborating virtually to bring it to life. It is also one of the first films rendered entirely in Epic Games’ Unreal Engine, and is taking the festival circuit by storm with its latest wins at Los Angeles Independent Shorts and London International Web & Short Film Festival.

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Preymaker, Wed, 28 Sep 2022 07:14:43 GMT