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O2 and Serviceplan Bubble’s ‘Can Do Decoded’ Brand Book Was Created Using Real Game-Changer DNA

14/06/2023
Advertising Agency
Munich, Germany
236
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'Can Do Decoded' contains the actual DNA of outstanding personalities who have shaped our world including Jimmy Wales, Dick Fosbury and Grandmaster Flash

The new 'Can Do Decoded' brand book by O₂ and Serviceplan Bubble answers the question of what it takes to be a game changer. Bestselling author Benjamin von Stuckrad-Barre interviewed five game-changing personalities who have made an impact on our world, shaped our culture, and transformed their success stories into literary portraits on 388 pages.

In the process, it becomes apparent that these personalities are also characterized by a can do mentality that reflects the brand's attitude and values. The actual DNA of the ‘Game Changers’ was extracted from saliva samples and added to the book's printing ink. In addition to the print version, Can Do Decoded is also available digitally and as an audio book to the more than 7,000 Telefónica employees.

"Outstanding personalities carry the 'Game Changer gene' within them. It is the basis for setting new standards and breaking through conventions. This is the task we set ourselves as a brand every day. This gene is detectable in every drop of printer ink. Can Do Decoded thus underlines our own game changer claim," explains Michael Falkensteiner, director brand and marketing communications O₂.

Each of the five chapters is dedicated to a Game Changer:

- Sport legend Dick Fosbury, who revolutionized the high jump with his technology.

- Marian Goodell, who as the co-founder of the Burning Man Festival inspired an entire Silicon Valley generation.

- Wikipedia founder Jimmy Wales, who digitized and thus democratized the world's knowledge.

- Hip-hop pioneer Grandmaster Flash, who shaped an entire genre of music with his skills.

- And Enissa Amani, an Iranian-German comedian, artist and activist who demonstrates how a strong attitude can change society. 

The characteristics of the Game Changers and thus also their respective ‘Game Changer Gene’ run through the entire book as a design element - starting with the 'Liquid Cover'. It contains the DNA ink used to print the entire book. The liquid initially hides the book title and only reveals it when the book is lifted.

The design of each chapter is based on the individual can do story of the respective Game Changer. Handcrafted typography mimics the trajectory of the legendary Fosbury Flop, melts in the heat of Burning Man, or recalls Enissa Amani's Persian heritage. Print finishes make black text marks glow on a black background, react to incoming light or play with the contrast between golden graffiti tags and the grey walls of houses in the Bronx in the seventies.

The book’s paper has the feel of a tartan track on which Dick Fosbury took a run-up for his success; it makes us feel the sand that is omnipresent at Burning Man. In the chapter on Jimmy Wales, it reminds us of the endless paper of earlier dot-matrix printers, in Enissa Amani's case of a glossy fashion magazine, and in Grandmaster Flash's case of the vinyl of a record. The digital version of Can Do Decoded also exploited its full potential of design through interactive scrollytelling.

"From the very beginning, it was our goal to create a brand book that was not about the brand’s DNA, but carried it within itself. We depict what it means to be a game changer on every single page of CAN DO DECODED - as an inspiration, a guideline and a common attitude that all O₂ employees embody," Leif Johannsen and Patrick Matthiensen, managing creative partner Serviceplan Bubble.

The brand book was developed was by O2 and Serviceplan Bubble. The agency was also responsible for the implementation of the project. Drive by Heroes was responsible for the production, Plan.Net for the website design, Siepmann GmbH for the printing of the brand book and German Wahnsinn for the audio book production. All rights related to the Game Changers, including their DNA samples, have been cleared by Spark Marketing Entertainment.

Agency / Creative
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