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JAMM Partners with IMAX on Immersive Short Film 'Infinite Worlds'

01/07/2019
Post Production
Culver City, USA
191
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The film showcases how the company creates an immersive, in-theatre experience that invites audiences to push beyond the ordinary
Through a new short film, IMAX Corporation set out to showcase how the company creates an immersive, in-theatre experience that invites audiences to push beyond the ordinary and always seek the fullest experiences. IMAX, TBWA\Chiat\Day and director Espen Sandberg collaborated with Santa Monica creative studio JAMM, culminating in an immersive journey through six unique worlds. From fantastical sci-fi panoramas to a turn of the century boxing match, all are rendered in breathtaking detail. JAMM’s CG expertise compliments the live action scenes that were strategically filmed with high-resolution IMAX cameras.

JAMM was engaged with the project starting at the creative conception stage and worked closely with IMAX, Espen, cinematographer Pal Ulvik Rokseth and senior art director Stephen Lum to take audiences beyond the frame and immerse them into the experience. The stunning CG work helps transport audiences into complex environments including an otherworldly forest with neon glowing trees, a dystopian city with post-apocalyptic doom as well as an action-packed battle scene, vast galaxies in space and much more.


In the opening shot, the fractal complexity of a swooping flock of birds leads the viewer from a real-world pastoral field through an archway. There, we’re transported into an environment created entirely in CG, an otherworldly forest where the trees glow neon blue and the valley walls move. In the apartment scene, floor-to-ceiling windows reveal a dystopian cityscape. Building the decaying city almost completely from scratch, JAMM added in the foreboding weather to give the shot a feeling of post-apocalyptic doom.

In another sequence, the camera busts through a wall, where JAMM has transformed a filmic live action shot into an action-packed war zone with the addition of low-flying planes, explosions, smoke and gunfire. We then follow an adventurer traversing through a cave by torchlight, to reveal an underground world created entirely in 3D. Flying embers and bubbling lava conjure the spirit of adventure, before we are transported into space alongside a weightless astronaut. The space capsule doors open to reveal the vast pink galaxies beyond, before the familiar IMAX logo emerges into frame.

The film will play exclusively in IMAX theatres, being the only theatre design in which audiences can have the full experience – larger curved screens, stadium seating, multi-channel sound, and IMAX projection systems. However, the 'Making of Infinite Worlds' gives a behind-the-scenes look at how this original shot film was brought to life.


“For a VFX artist, the opportunity to create multiple fantastical worlds is a dream brief,” says CG supervisor Andy Boyd. “Partnering with IMAX on this brand film was particularly rewarding because each sequence is so substantial. The lingering shots gave our team the time to really flesh out each distinct environment, so the viewer can study and appreciate each world for longer.”

VFX supervisor Jake Montgomery is equally proud of the high-end visuals JAMM crafted, saying: “It’s one full minute of dazzling eye candy, and you can only see it in an IMAX theatre.”







FULL CREDITS

AGENCY: TBWA\CHIAT\DAY

Chief Creative Officer: Renato Fernandez

Creative Director: Jason Karley

Senior Art Director: Stephen Lum

Senior Copywriter: Liz Cartwright

Producer: Alicia Portner

Director of Business Affairs: Robin Rossi

Global Brand Lead: Nicole Rowett

Management Supervisor:Teddy Notari

Account Supervisor:Aubrey Larson

Global Group Strategy Director: Jennifer Costello

Associate Strategy Director:Corianda Dimes 

Director: Espen Sandberg

DP: Pal Ulvik Rokseth


PRODUCTION COMPANY: (twenty)2 Films

Executive Producer: John Clark

Executive Producer: Kelly Clark

Producer: Ira Brooks

Production Designer: David Wilson

Trollbound Entertainment

Executive Producer: Dave Spilde


EDITORIAL COMPANY: Whithouse Post

Executive Producer: Joanna Manning

Editor: Martin Leroy

Producer: Jordan Stricklin

Composer: Hanan Townshend

ORCHESTRA RECORDING: SIF309 Film Music, Sofia, Bulgaria 


VISUAL EFFECTS: Jamm

VFX Supervisor/Lead Compositor: Jake Montgomery

VFX Supervisor/Lead CG: Andy Boyd

Flame Artist: Brian Hajek

Flame Artist: Benoit Mannequin

Lead CG Artist: Brian Burke

Animator Supervisor: Stew Burris 

CG Artist: Zachary DiMaria

CG Artist: Fred Hopp

CG Artist: Ben Martin

Producer: Ashley Greyson

Executive Producer: Asher Edwards
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