Creep are back with its third #1 Netflix show of the year, and it has a few words from lead VFX producer, Libby Orrett, to talk you through all of the exciting things that came along with the show stopping series, Bodies. (like kicking Beckham off of 1st place...).
The most complex shot was the 3D visor in Episode seven, and it was probably our favourite to work on. It was different to other shots we've created previously, and we were given a lot of creative freedom to explore design, functionality, and graphics in ways we hadn’t tried before.
We had to ensure the visor shots were in keeping with the ‘era’ they were set in, and they also had to combine with some VFX done by another company, so it challenged us to really dissect the brief and ensure tonally we were hitting all the right notes.
The biggest challenge was the tight turnaround - we were brought into the project during its final stages to handle a few particularly interesting scenes. With just a couple of weeks to deliver after the initial briefing, the pressure was on. However it meant we were super focussed on both nailing the creative approach as quickly as possible, and using the most efficient workflow. Our clients were very collaborative and quick with feedback, so it all went very smoothly fortunately.
Bodies was an exciting project for the team, as it gave us an opportunity to create assets from a more sci-fi world that we had worked in before. The shots we worked on were futuristic, so whilst they needed to look realistic, it was fun to experiment with design elements and styles that instantly landed our shots in the desired era, such as holographic screens and slick graphics.