Facebook is very excited about its latest ad product,
Canvas. They’ve gathered industry journalists in Facebook offices around the
world, from Los Angeles to Argentina, to sit in on a livestreamed launch and
the language surrounding it shows that they think it’s a completely new kind of
creative advertising format. Chief Creative Officer Mark D’Arcy likens it to
the invention of the double page spread ad.
In London, Rob Newlan, Head of Facebook’s Creative Shop for
EMEA, has given up his Thursday evening to spend it with a small group of hacks
who, let’s face it, are mainly here for the opportunity to have a nosey round
the Euston HQ. As we link up with Facebook’s New York office, Mark D’Arcy is
preparing for lift off. Expectation crackles in the air.
So what is it?
“This space was designed and inspired and invented by our
relationship with the creative community around the world, with the creative
council of the agencies we worked with we listened to what they were looking
for,” announces Mark. “We listened to the need they had for more ownable space,
space to create their ideas and do it in their own way.”
Canvas is a new mobile-only advertising tool that allows
brands to create immersive, flexible experiences. It’s been created in response
to requests from the creative community. One of the key design principles is
that Canvas ads will load fast – really fast.
Users can swipe, slide and tilt their way around the Canvas
– indeed the other two central design principles are that the experience is
‘fun’ and ‘rewarding’. Beta stage testing shows that the average time spent
with a Canvas is 31 seconds, with the ‘top’ Canvases racking up over 70
seconds. It remains to be seen whether these times are due to curiosity and the
novelty of the format, but they are nonetheless impressive stats when compared
with the average online banner ad.
“People love them,” says product lead Paresh Rajwat. “They
interact with them the same way they’re interacting with organic content.”
In fact, Rob Newland points out that Canvas has ‘a very
close cousin’ in Facebook’s Instant Articles platform, which was launched in
May last year and allows publishers to deliver news and features in more
interactive ways.
Early Adopters
Prior to launch Facebook worked with brands from a range of
sectors to experiment with the product, keen to show how Canvas can meet a
variety of objectives, from immersive fashion catalogues to cheeky activations.
Working with Burberry, for example, has been an
exercise in style, finesse and craft. “You go in and they care about every
single element that’s going to come out for their brand, so if it’s going to be
a VR ad, it better be the best VR ad that’s ever come out. If we’re going to
present this, we’re going to present this really beautifully. So working with in-house
craft has been really interesting for us, as has working with Burberry on what
is their representation of creativity,” says Rob.
High fashion is one thing – it’s a sector defined by
aesthetics and creativity – but how would Canvas play with, say, a fast food
brand? At the launch in New York, Brandon Rhoten, the VP of advertising at
Wendy’s explained how a ‘deconstructed Wendy’s Burger’ experience targeted just
before lunch time had people playing with the experience for an average of 65
seconds, with 2.9 per cent of people clicking through to find their nearest
restaurant.
“I’ve got seven national agencies, 21 local agencies, I’ve
got 100s of millions of dollars to spend on advertising a year. And I get
bored. I get bored because I see the same executions over and over and over.
It’s not that my partners aren’t awesome – they are – but because the 30-second
video, the minute-long video, the four minute video is all the same. We need to
tell our stories in a lot of different ways on a lot of different platforms and
we’re always looking for opportunities like Canvas that actually tell an
immersive, interesting story… about a cheeseburger.”
How does it work?
Brands can build full-screen experiences by cobbling
together images, cinemagraphs, videos and gifs – the free online creation tool
is designed with a simple interface for non-coders and requires no special
software.
The development team have deliberately kept the tool modular
and flexible – one of the most influential pieces of feedback they’d had from
the members of their creative board was that there was a hunger from agencies
and brands for a more flexible advertising platform.
The tool is currently live and available to use, but
Facebook will be watching closely to see how it is being used in order to
iterate further. “We’ve put our first six or seven modules in it,” says Rob
Newlan. “We want to see where people are going to push and work creatively with
those creative constraints, and then also what we need to build beyond.”
The platform for stitching together experiences is
straightforward and has been designed so that small indie businesses can use it
as easily as giant agencies and multinational brands. But figuring out the
execution and structure of content for what is, essentially, a brand new platform
also requires education and support.
“We have production teams around the world now, we have exec
producers around the world and we are working in tandem with the production
industry to say, ‘what does this look like?’. Yes, this is about us doing
classic storytelling, and yes, this is about non-traditional storytelling – so
what does that look like when it lands on your feed? Maybe you don’t need to
tell all of a story, maybe you start in the middle – and so how is that brought
to life? We’re working with these people, and we’re fortunate to have a
community like Instagram where you have 400 million people creating and
crafting there,” he says.
“It is about the range, with the likes of the Framestores
and the RSAs through to the new, interesting end of people who are crafting
specifically for mobile, and I think it’s important to look at both.”
What next?
So now Facebook has released its baby into the wild, the
next thing will be to see what brands and creatives do with this new ‘blank
Canvas’ they have to play with. The payment model for Canvas and delivery
algorithms are the same as Facebook’s more traditional ad platforms, which
means that better-crafted and more interesting experiences should spread
further. Chatting with Rob after the livecast round table, he talks about how
excited he is to see what small businesses and budding new brands do with the
tools. “I think it’s going to be a great leveller,” he says.
That feeling of anticipation, of open-ended exploration is
fuelling much of the internal buzz around Canvas. The message from Facebook is
that they’ve created the tools, but the content and creativity from the outside
world will define what Canvas becomes and whether it truly does change mobile
advertising.
As Mark D’Arcy explains, “Probably one of the things we’re
most excited about is when the creative community around the world discovers
canvas and starts imagining things we never would have dreamed of.”