Known for playful, offbeat, visual humour, Tom has a knack for staging the outlandish in otherwise ordinary settings. The results are often heightened comic situations that are at once unexpected, delightfully absurd, and yet believable.
A design graduate, Tom learned his advertising craft at The Outfit and Publicis, while simultaneously honing his visual storytelling in sketch comedy and music videos. He has a keen eye for relatable casting and elicits warm and witty performances that are infused with positivity.
Tom> Anything with joy in it! I'm having an absolute ball when I'm directing, so I guess I'm drawn to scripts that are having a ball too… anything with a cheeky wink, a wide-eyed reaction, or a spicy camera flourish.
Even with my personal projects, though there's a lot of seriousness there, there's a lot of delight and wonder too. Like in my short, Pattern, it's quite the moody piece, but the creature we created is a full-bore wonder machine.
Tom> You always want a script with excellent clarity; it knows what it's saying and how it wants to be said. But I get excited when I can see little gaps in the script, little spaces where I can move. Where I can add something or colour something in and just make the parts even better.
In my spot for Yakult, I felt like the audience needed to see a third party react to the meme dance... to let them know that we know that this is ridiculous… so I added a dog with very expressive eyebrows. It provided a cute and judgey combo that gave the film a relief.
Tom> The creatives, it's their voice you're bringing to life. That director-creative relationship is suuuper crucial. I love the initial conversations where we're drilling into the script, working out the meaning, finding the laughs and discovering the tone… It's just the best playtime.
They're also the best allies when you come up against a creative problem. They've probably sweated and laboured over this idea baby for monnnths. They'll generally know what it needs.
Tom> Mostly from people outside the ad world not understanding why it takes so much to produce something so short… maybe they're right.
Tom> Absolutely, those doors should be flung the feck open.
Hearing more voices from all parts of the human experience is an excellent way of shattering echo chambers. And ad land can feel like a big echo chamber sometimes.
I'd love to do on-set mentoring, but I think the real mystery for many people starting out is all the fun and games before the shoot. Like, what does a director do in a PPM, how does a director win jobs, how does a director recover from not winning jobs… I'd love to help people with all that.
Tom> The simple solution is to shoot open gate and centre frame the action. This covers most formats and the old social slice and dice…
But this can make for more middle-of-the-road photography… so I always try to get clients to think about which format is their hero, which will get the most cut-through. So we can focus on crafting the most luscious frame for that shape.
Also, it's about learning to love 9:16 and not to fear it :)
Tom> Well, I've been using ChatGPT for this whole interview… nah, I wish!
I've been desperately trying to incorporate AI into my filmmaking... From treatment writing to storyboarding, but unfortunately, the results are the same… it all gets just a bit beige.
The controls and the unique-ness just aren't there yet. You can't be specific enough, and it can't generate a personality… Harsh… but it will take all of our jobs one day....soooo….
For my latest piece for Duschdas, which involved a man surfing down German streets on a wave of freshness, I tried to use mid-journey to generate concept art... again, it was close, but it just wasn't close enough to be useful. At the moment, the best AI gives me is a vision of what a thing shouldn't be.