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Oculus - Samsung Gear VR

Oculus
20/01/2023
Advertising Agency
San Francisco, USA
9
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Agency / Creative
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We helped launch Oculus’ first virtual reality headset designed for everyday consumers, the Samsung Gear VR. Our national digital and mobile campaign targeted tech enthusiasts and gamers eager to jump into the work of VR entertainment. The following year we supported the launch of the much-anticipated Oculus Rift with a digital campaign to drive in-store demos at Best Buy and also expanded our digital campaign for the second-generation Samsung Gear VR to include Europe as well as the United States. In a year and a half, over 5 million Samsung Gear VR headsets were sold, all powered by the Oculus platform.

See more here: https://hubsanfrancisco.com/work/oculus/

About HUb San Francisco

HUb was born in 2002, a time when flip phones were all the rage and the idea of a “dot-com” company was just starting to be a thing. As these nascent brands raced to be first to market with a well-built brand, the agency world was woefully unprepared to help. Every agency was specialized—they focused on advertising or design or strategy or direct response or production or whatever.

What was obvious to us back then was that emerging brands didn’t need help with just one thing. They needed an agency that could do everything—like a marketing Swiss Army knife (but less pointy).

So that’s why we built HUb. To help these challengers build powerful, strategic, well-loved brands at speed.

To make it happen, we blew up the traditional creative agency model. That meant building out a huge network of senior creative specialists across every discipline—basically our version of a dream team. In the office, our full-time staff of creative directors handpick the best talent for the job and then work with them to ensure strategic, visual and tonal consistency.

Since then, we’ve been lucky enough to work with some of the most amazing, important companies on the planet—all with one thing in common: Each and every one of them possesses the mindset of a challenger.

Today, we have a full-time staff of about 20 people. In addition to creative development, we have a serious strategy practice, we plan and buy media, and we’re a production company too—we write, direct and produce all of our video content. We do smart, strategically sound work that wins a lot of creative awards and, more importantly, sells a lot of stuff. Along the way, we never forget to have fun, and we tend to work with clients that like to do the same.


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