By adding subtle narrative detail to the quotidian scenes, Renaud and the team created a sense that we are viewing only a glimpse of a much larger world. "To make the scenes feel bigger, we played with microstorytelling." – Hornet CD Natalie Labarre.
To achieve a lifelike cinematic quality, the team wanted the camera to feel handheld, and the character movement to be grounded in reality. Each animator filmed their own reference in order to capture the weight and timing of their character's movements.