Nicholas is a talented CGI artist and animator from London. Since his childhood, he has immersed himself in animation, dedicating his free time to drawing his favourite characters, creating Lego stop-motion animations, and even making small animations using PowerPoint. After completing his studies in animation at university, he focused his skills on becoming a character animator and gained experience working on various commercials and music videos.
Currently, Nicholas thrives as a CGI artist on television shows, excelling in a multifaceted role. With expertise in lighting, modelling, animation, and rigging, he skilfully employs a variety of techniques to find optimal solutions for each task at hand. Looking ahead, Nicholas eagerly anticipates taking on larger productions and further evolving his artistic skills.
Nicholas> I started at JAM as a freelancer for six months and have now been a full timer for a little over a year.
Nicholas> I’m a junior 3D artist.
Nicholas> It is really difficult to generalise them, and I wouldn't say that one is more challenging than the other. Usually, they all come with a long list of challenges.
Nicholas> When working with VFX, it's important to have a clear idea of what you want to achieve and to prepare properly for the effect you're going for. It can be tough for artists to produce high-quality results when they don't have all the prep work and information needed, so make sure to provide as much of that as possible. That way, you can avoid any potential issues and ensure that the final shot turns out perfect!
Nicholas> I usually do a lot of research and prepare as much as possible for the challenges I expect to come up. However, there may be unforeseen challenges that arise, which can either be a fun learning experience or a complete nightmare.
Nicholas> I've been using one of the latest plugins from Keen Tools. Their face builder/tracker is incredible. With new software and plugins being developed all the time, I try to learn at least one new tool for each job I work on.
Nicholas> My first project at JAM was animating the crows for Worzel Gummidge. I had never animated a bird before, but I was excited to give it a shot! I spent a bunch of time studying their quirks and unique movements. One thing that really stood out was how they move their heads first and then their bodies follow, especially when they walk. It was a fun task to come up with some creative techniques to achieve that movement.
Nicholas> I got a freelance animation job thanks to a good friend from uni who recommended me. The project involved animating a puppy for a kids commercial, which was a fun challenge since I had never animated a dog before. The biggest lesson I learned from this experience was not to underestimate the amount of time needed to complete a shot.
Nicholas> Have passion for what you do, be a good team player, be open for constructive criticism, don’t be arrogant!
Nicholas> Keep working on your craft and applying everywhere non-stop. Build connections on LinkedIn and make your work available for everyone to see.
Nicholas> I guess it would be the work I did for some Barbie animations on their YouTube channel as it was my first full-time job in the industry, and even though the music drove me a bit crazy, it was a great experience. I also had a great time animating the reliquary sequence in the Detectorists because I got to lead a project for the first time and the director gave me a lot of creative freedom.
Nicholas> I get to work with amazing artists from various fields and learn from them.
Every job I’m tasked with has different challenges so the work never feels repetitive.
Additionally, I get to go on courses to learn new skills. Recently, I had the opportunity to attend a Houdini course focusing on the USD workflow and Solaris within the Houdini software suite.
Nicholas> It's always a little different depending on the job and the team, but my typical routine involves logging into my pc, having a brief catch up with my co-workers. Then, I touch base with the job lead to see what needs to be tackled for the day. And if I happen to have a bit of downtime, I like to take the opportunity to learn a new skill and add to my creative toolbox!
Nicholas> I had mostly worked on full CG projects before joining JAM, so since I started here, I have been able to learn about the full VFX pipeline and how each department works. I learn new things every day, so it would be difficult to list everything. I am happiest when I am learning and improving, so my current role is perfect for me.