Show the customer you have time for them.
Great work and experiences start by listening. Spending time with the people who’ll interact with us, forming connections, and giving them undivided attention will go a long way in not only strengthening the design process but providing genuine solutions to their problems.
Educate the customer.
It’s not about hierarchy or authority, and definitely not condescending.
A great experience begins with great onboarding. Explain everything to the user, make it clear and simple, and talk to them like a human being (which in our industry feels often easier said than done). Communicate why things are or aren’t happening. Nobody likes hearing “it won’t be long!” to then sit around waiting. Context is key to understanding and empathy.
Let nothing get in the way of service.
Our industry is hyper-focused on technology and, while the potential befits of technology are undisputable, we’re not stopping to consider what’s way more important: does it help or hinder? Do people really need that VR experience? Really? If technology becomes a barrier to the customer, get rid of it. At a SXSW panel on XR and performance, Hayley Pepler (Senior Digital Producer at Factory International in the UK) said: “Just because we can do it, doesn’t mean we should do it… only if it adds value, then let’s do it.”
Anticipate their needs.
My best advice to new starters was this: a customer should never have to ask for water. Understanding a customer’s experience and predicting their needs (and frustrations) will allow us to take an experience from good to great and turn unavoidable bad experiences into positive brand moments. A seamless experience is not one devoid of problems, but one full of solutions.
Take time with the finished product.
Deadlines and stakeholder pressures mean we sometimes have to push forward, cut corners, and go live with something we’re not 100% happy with. Don’t rush quality. Focus on the end result, weigh the pros and cons of taking more time, and recognise that memorable and incredible will – in most cases – last far longer than the three weeks your customers didn’t have the thing.