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Sunset Overdrive Trailer for Microsoft

18/06/2013
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Psyop creates hyperactive spot for Insomniac Games' title

A catastrophic event has left your city overrun by mutants, but while most perish or transform, you flourish. It turns out your calling isn’t picking up trash or serving food, it’s mutant destruction.

 

Welcome to “Sunset Overdrive.”

 

This action-packed trailer, created by Psyop and Microsoft for Insomniac Games and XBox, is a constantly changing, open-world shooter ready for a fight. Viewers get to spend a day in the life of a zombie slayer and are shown a glimpse of the game’s outlandish weapons and unpredictable environments.

 

“The goal was to create an energetic and irreverent trailer that would showcase the unique attitude, gameplay, and design of a kickass next-gen title,” commented Psyop Creative Director, David Chontos.

 

The camera follows a cavalier avatar as he zips through downtown and takes on the zombie uprising. Bright, saturated colors and rich details - like the comic book-style text and cheeky graphic overlays - mimic gameplay and accentuate the relentless action, gore and animation throughout of the spot.

 

“It’s been fantastic to have partners who enthusiastically support a super stylized aesthetic, humor and rockinf--kingroll attitude,” commented Ted Price, CEO and President of Insomniac Games.

 

The “Sunset Overdrive” trailer previewed for the first time at E3 in Los Angeles last week and will be available exclusively on Xbox One gaming consoles.

 

Credits

Project Title: Sunset Overdrive "Announce Trailer"
Clients
Company/Product: Microsoft / Xbox
Executive Producer: Chris Kimmel
Sr Art Director: Louise Smith
Associate Art Director: Colin Foran
Audio Director: Greg Shaw
Sound Supervisor: Kristen Quebe
Sr Director, Marketing Communications: Taylor Smith
Group Marketing Manager: Julie Lowe
 
Gaming Company: Insomniac Games
Creative Director: Marcus Smith
Studio Art Director: Jacinda Chew
Animation Director: Bobby Coddington
Environment Lead: Zach Adams
Studio Audio Director: Paul Mudra
Audio Lead: Dwight Okahara
 
Visual Effects
Director/VFX Company: Psyop
Executive Producer: Luisa Murray
Producer: Shannon Alexander
Associate Produce: Minh Ly
Creative Director: David Chontos
Creative Lead: David Chontos
Designer: Andrew Park
Editor: Brett Nicoletti
Matte Painter: Andrew Park
Lead Flame: Thibault Debaveye
Lead Desktop Compositor: Lane Jolly
Compostior(s): Lane Jolly, Jonathan Iwata, Don Kim, Sven Dreesbach
Previz: Chris Meek, Jeremy Butler, Tyler Mele, Kevin Phelps, Joel SevillaModeler(s): Kevin Manning, Rie Ito, Bri Meyer
Rigger(s): Sean Kealey, Zhen Zhou, Igor Stefanovic
Lead Animator: Dan Vislocky
Animator(s): Chris Meek, Jeremy Butler, Tyler Mele, Kevin Phelps, Joel SevillaTexture: Kevin Manning, Rie Ito, Larissa Docolas, David Chontos
Lighting Lead: Stephen Delalla
Lighter(s): Aldrich Torres, John Niehuss, Robby Branham, Hao Cui, Danka Chiang
3D Lead: Sean Kealey
2D Animators: Kendra Ryan, Song Kim
FX: Mat Rotman, Richard Tepavchevich, Ben Laidlaw
Sim/Cloth: Victor Garza
 
Sound Design/Mix
Sound Design Company: Soundelux
Creative Director: Scott Gershin
Supervising Sound Designer: Shannon Potter
Sound Designer: Patrick Ginn
Mixer: Chad Bedell
Asset Coordinator: Alex Johnson
Foley Walkers: James Moriana, Keffrey Wilhoit
Foley Mixer: Brett Voss
 
Motion Capture
Production Company: Giant Studios 
Project Manager: Connie Kennedy
MoCap Supervisor: Kevin Cushing
AD: Chris Gaede
Realtime: Elliott Perrigo
 
Database: Andre Popov
Production Assistant: Adolfo Sanchez
MoCap Talent: Kevin Dormam, Tim Eulich, Anis Cheurfa

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