Blackstone: Leftover Edit
Every now and then, we come up with so many good shots that we don’t have room to fit them into the one video. This video game cinematic, for Odyssey’s Blackstone is one such an example.
We decided we couldn’t leave them on the cutting-room floor… so, just like the special features you’d find on a DVD, we’ve compiled this sequence of too-good-not-to-share outtakes!
The original cinematic – for the video game concept Odyssey: Blackstone – was all about depicting “strong” and “sleek”. These are two aesthetic descriptions people often apply to high-end cars. We decided to explore them as vividly as possible, conceptualising the birth of a futuristic sports car – literally – out of a planet of black onyx.
The shots we didn’t use - compiled here - are varying stylistic interpretations of the vehicle and the intriguing, slightly spooky, environment it tears through.
The assets were primarily created in Cinema 4D with compositing in After Effects. Our designers made heavy use of Octane Renderer, enabling them to better achieve the subtle atmospheric nuances they strove for. Their vision came to life in the form of kaleidoscopes, shattering glass and smoky atmospheres, all interacting and conflicting with each other.
Jumbla’s Creative Director Cal says although the video is black and white, there was much room for exploration, particularly with form and texture.
“The identities of strength and sleekness are fun to play with, because in some ways they’re opposites – yet both are so inherent in luxury high-speed cars,” he said.
“It’s impressive how visually decadent our animators were able to make it, without even being tempted to use colour.”
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