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Head of CG

Head of CG

Post Production

Bournemouth, UK

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About

The position of Head of CG requires someone with an extensive knowledge of the 3D animation workflow and pipeline. They will also have experience in leading, motivating and teaching a CG team. Successful applicants will have a strong understanding of the production process and have a proven track record in bidding. They will be highly organised and technically and creatively astute, fantastic communicators and able to work under pressure.

 

Responsibilities

·       Manage the 3D team and report on productivity

·       Contribute to the development of all team members

·       Assess ‘in progress’ and completed work and feedback where necessary

·       Share knowledge of processes, tools and pipeline, whether modelling, texturing, lighting or animation

·       Raise production concerns at the earliest opportunity

·       Breaking-down and quoting on complex VFX projects

·       Attending shoots and supervising VFX requirements on-set

·       Attending client meetings from initial pitches and concepts, through to project completion

 

 Skills

·       Excellent interpersonal & communication skills

·       High level animation skills with a focus on true to life bipeds and quads

·       Ability to create highly efficient and visually appealing 3D assets

·       A high degree of proficiency in hard surface and organic modelling, lighting and animation.

·       Working knowledge of MEL and Python

·       Strong knowledge of composition and visual story telling

·       Understanding of Non Linear compositing processes

·       Ability to adopt new processes and to assist on the development of the studio

·       Good teamwork and excellent communication skills, within the VFX team and with Producers, Director and clients

·       Knowledge of advanced 3D modelling, rendering, animation, texturing, lighting, shading, effects and rigging

 

 Relevant Experience

·       8+ years’ experience as an Animator / 3D Artist or other relevant experience

·       Bachelor’s degree in a related field or other relevant training

·       Experience working in Maya, Zbrush, Houdini, Realflow, Adobe Photoshop, Nuke & Shotgun

·       Proven track record of leading a team.

employer

Outpost VFX

position

Head of CG

contract

Permanent

category

Post Production

skills

3D