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Head of CG

Post Production

Bournemouth, UK








The position of Head of CG requires someone with an extensive knowledge of the 3D animation workflow and pipeline. They will also have experience in leading, motivating and teaching a CG team. Successful applicants will have a strong understanding of the production process and have a proven track record in bidding. They will be highly organised and technically and creatively astute, fantastic communicators and able to work under pressure.



·       Manage the 3D team and report on productivity

·       Contribute to the development of all team members

·       Assess ‘in progress’ and completed work and feedback where necessary

·       Share knowledge of processes, tools and pipeline, whether modelling, texturing, lighting or animation

·       Raise production concerns at the earliest opportunity

·       Breaking-down and quoting on complex VFX projects

·       Attending shoots and supervising VFX requirements on-set

·       Attending client meetings from initial pitches and concepts, through to project completion



·       Excellent interpersonal & communication skills

·       High level animation skills with a focus on true to life bipeds and quads

·       Ability to create highly efficient and visually appealing 3D assets

·       A high degree of proficiency in hard surface and organic modelling, lighting and animation.

·       Working knowledge of MEL and Python

·       Strong knowledge of composition and visual story telling

·       Understanding of Non Linear compositing processes

·       Ability to adopt new processes and to assist on the development of the studio

·       Good teamwork and excellent communication skills, within the VFX team and with Producers, Director and clients

·       Knowledge of advanced 3D modelling, rendering, animation, texturing, lighting, shading, effects and rigging


 Relevant Experience

·       8+ years’ experience as an Animator / 3D Artist or other relevant experience

·       Bachelor’s degree in a related field or other relevant training

·       Experience working in Maya, Zbrush, Houdini, Realflow, Adobe Photoshop, Nuke & Shotgun

·       Proven track record of leading a team.


Outpost VFX


Head of CG




Post Production